As well as a brand new attempt at a standard walk cycle, I decided to test myself and see if I could create a convincing 'fat waddle' walk cycle, to demonstrate my ability to consider the displacement of weight and volume on a walking character.
Wednesday, 24 April 2013
Walk Cycles
In a bid to tick a few executive boxes, I've created two new walk cycles, to demonstrate as concisely as possible my animation ability.
Wednesday, 3 April 2013
Basil: The Return
Hello!
Basil's coming along nicely - albeit slowly. I don't want him to dominate the project, so I might put his development on hold and work on some other things until I'm sure I can spare the time to work on him, as he's the most time-consuming project I've assigned myself for this showreel.
Fortunately, his face is animated, and his poses are keyed out. His clothes are even drawn out in a few frames. There's enough there for people to see the animation, if he ends up staying as he is.
Besides, I kinda like the idea of construction lines and test animations appearing in showreels. It shows the inner workings, demonstrating your craft a little more in-depth than a final product.
Here's Basil so far.
Basil's coming along nicely - albeit slowly. I don't want him to dominate the project, so I might put his development on hold and work on some other things until I'm sure I can spare the time to work on him, as he's the most time-consuming project I've assigned myself for this showreel.
Fortunately, his face is animated, and his poses are keyed out. His clothes are even drawn out in a few frames. There's enough there for people to see the animation, if he ends up staying as he is.
Besides, I kinda like the idea of construction lines and test animations appearing in showreels. It shows the inner workings, demonstrating your craft a little more in-depth than a final product.
Here's Basil so far.
Subscribe to:
Posts (Atom)