Wednesday, 24 April 2013

Walk Cycles

In a bid to tick a few executive boxes, I've created two new walk cycles, to demonstrate as concisely as possible my animation ability.


As well as a brand new attempt at a standard walk cycle, I decided to test myself and see if I could create a convincing 'fat waddle' walk cycle, to demonstrate my ability to consider the displacement of weight and volume on a walking character.

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