Basil's coming along nicely - albeit slowly. I don't want him to dominate the project, so I might put his development on hold and work on some other things until I'm sure I can spare the time to work on him, as he's the most time-consuming project I've assigned myself for this showreel.
Fortunately, his face is animated, and his poses are keyed out. His clothes are even drawn out in a few frames. There's enough there for people to see the animation, if he ends up staying as he is.
Besides, I kinda like the idea of construction lines and test animations appearing in showreels. It shows the inner workings, demonstrating your craft a little more in-depth than a final product.
Here's Basil so far.
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